Tree felling
Chop one log, the whole tree comes down. Up to 250 logs per tree. Leaves clear automatically.
Vanilla tree-chopping is one log at a time. Climb up, chop the next log, climb back down, gather logs. Sunday Market replaces this with tree felling: chop any one log and the entire tree falls.
Logs land at your feet (or in your inventory if you have Telekinesis). Leaves clear automatically. A 30-block oak tree disappears in one click.
How it works
When you chop a log block with an axe (any axe — wood through netherite), the system:
- Detects the connected tree (logs + adjacent leaves)
- Verifies it's a real tree (4+ logs, 10+ leaves nearby — not a player-built log structure)
- Breaks all the logs
- Optionally clears the leaves
Drops accumulate at the base of the tree (or to your inventory with Telekinesis).
Tree size limits
| Aspect | Limit |
|---|---|
| Min logs to count as tree | 4 |
| Min leaves to count as tree | 10 |
| Max logs per fell | 250 |
| Max height (anchor block from bottom) | 5 |
The 4-log minimum prevents felling player-built decorative log structures. The 10-leaf minimum further filters out "log post in a base." The 250-log max stops accidental gigantic-tree scenarios from breaking the server.
The "max height anchor" means: you can chop any of the bottom 5 blocks of the tree. Above that, the system treats it as a partial tree (won't fell the whole thing).
Toggle per-player
Default: enabled.
/treefellerSome players prefer manual chopping for:
- Surgical control in a forest where they only want a few logs
- Sapling collection — partial chops give more sapling drops in some configurations
- Building — they're harvesting placed logs and don't want them all to fall
Pairing patterns
Tree felling + auto-pickup
Chop one log. Whole tree falls. All logs land in your inventory. One click = full tree's worth of wood.
Tree felling + auto-replant tweak
The auto-plant tweak (see Quality of life) makes dropped saplings auto-plant after a delay. So:
- Chop a tree (auto-fell)
- Logs to inventory (auto-pickup)
- Saplings drop nearby
- Saplings auto-plant after a short delay
- Trees re-grow on their own
Walk through a forest harvesting trees; they re-seed themselves behind you. Sustainable forestry.
Lumberjack enchant + tree felling
The Lumberjack enchant (see Tool enchantments) provides similar tree-fell functionality. Both can apply; they cooperate. Functionally the same end result.
What it doesn't do
- Doesn't break a player-built log structure — too few leaves nearby
- Doesn't chop a tree from above the 5-block anchor — partial-tree handling
- Doesn't break leaves player-placed (vanilla rule on placed-leaf data)
- Doesn't break trees while crouching (in some configurations) — useful for "I want to chop just one log"
Wood types
Works on every tree wood type:
- Oak, spruce, birch, jungle, acacia, dark oak
- Crimson and warped (Nether stems)
- Mangrove, cherry, pale oak, bamboo
- Custom tree types from worldgen
Building considerations
If you've built a structure with logs (a wooden cabin, a log fence), tree felling won't affect it because:
- Most player log structures have too few leaves nearby (< 10)
- Most player log structures don't fit the "tree" shape
- The system errs on the side of "leave it alone"
If you're worried, sneak-chop (some configs treat sneaking as "manual mode") or temporarily toggle tree felling off via /treefeller.
Performance notes
Felling a 250-log tree is a brief lag spike — the server breaks 250 blocks in one tick. On a busy server, this can be a small TPS dip. Be considerate:
- Don't fell a giant tree right next to a busy area
- Don't fell repeatedly in a loop (clear-cutting forests)
- If staff asks you to slow down, do
For most everyday play, tree felling is invisible — a click, the tree falls, no perceptible lag.
See also
- Auto-pickup — for inventory-direct delivery
- Lumberjack enchant — alternative tree-fell mechanism
- Hammers — for stone, what tree felling is for wood
- Quality of life → auto-plant — auto-replant for sustainable forestry