Sunday Market
Automation

Logistics

Pipes, sorters, filters. Route items and power between machines.

Logistics is the wiring of automation — pipes that move items, power lines that move energy, filters that route specific items, and sorters that organize the flow.

If you've built a sorter system in vanilla with hoppers and droppers, logistics is that, but without the contraption.

What logistics provides

  • Item pipes — move items from chest A to chest B (or from a machine output to a storage chest)
  • Power lines — move energy from generator to machine
  • Item filters — restrict what can travel through a pipe (only iron, only food, etc.)
  • Sorters — multi-output filters that distribute items to different destinations
  • Storage interfaces — connect a network of chests to the pipe system

Setting up a pipe

A basic item pipe needs:

  1. Input — typically a chest with the items
  2. Pipe segment — connects input to output
  3. Output — typically a chest, machine input, or another network

Place pipe segments to draw the route from input to output. Items flow automatically once placed.

The pipe system reads chest inventories and machine inputs/outputs natively — no need for hoppers or droppers as transitions.

Filters

Add a filter to a pipe segment to restrict what passes through. Common patterns:

  • "Iron only" — only iron-related items pass; everything else stays at the source
  • "Food only" — only food items
  • "Everything except [blacklist]" — passes anything not on the blacklist

Filters make sorting trivially easy. A factory output chest can have multiple pipes leading out, each filtered for one category — and items auto-route to the right destination.

Sorters

A sorter is a multi-port filter — one input, multiple outputs, each with its own filter. Drop items in the input; the sorter routes each item to the matching output.

A common base setup uses sorters to:

  • Send ores to the pulverizer/smelter chain
  • Send food to the food storage chest
  • Send building blocks to the build supply chest
  • Send rare loot to the trophy chest

Power lines

Power flows similarly to items. Place a generator, place a machine, run a power line between them. Once connected, the machine draws power as it operates.

Power lines have a rate limit — a cheap line may not carry enough power for a hungry machine. Tier up to higher-rate lines for high-throughput setups.

Network design patterns

"Star" topology

Central drop chest in the middle. Pipes radiate outward to category chests, machines, and storage. Drop loot in the center, it auto-distributes.

Best for: small to medium operations. Easy to debug.

"Chain" topology

Drop chest → smelter input → smelter output → cooled storage. Single line of processing.

Best for: dedicated processing pipelines. Iron-ore-only or coal-only.

"Hub and spoke"

A logistics hub with bidirectional pipes to multiple sub-networks. A central chest pulls from multiple sources and feeds multiple destinations.

Best for: large factories with multiple specialized zones.

Common patterns

Auto-stocking shop chest

Pipe from "main storage" (filtered for the item your shop sells) to your shop chest. As the shop sells, items auto-restock from main storage. No daily restock walk needed.

Auto-craft loop

Compressor (ingot → block) and Decompressor (block → ingot), connected via filtered pipes. Stock in either form is auto-converted to the other on demand.

Mining intake

A pipe from a "miners' drop chest" (where you dump after a mining trip) to a sorter, which distributes to:

  • Pulverizer (for Iron Ore ores)
  • Smelter (for ores after pulverize)
  • Storage (for already-smelted/non-ore items)

You walk in, dump, walk out. The system processes for hours.

Limits

  • Range — pipes have a max length per segment; long routes need multiple segments
  • Throughput — high-volume routes may need parallel pipes for adequate flow
  • Loaded chunks — pipes pause in unloaded chunks (vanilla rule, applies here too)
  • Power-per-segment — power lines vary in capacity; high-draw machines need high-rate lines

Debugging

A pipe network not behaving:

  1. Check connections — every segment must visually connect to the next
  2. Check filters — a too-strict filter blocks all flow
  3. Check direction — item pipes have input/output sides; misorientation stops flow
  4. Check chunks loaded — a route through unloaded territory pauses
  5. Check power — machines need power to draw items into themselves

Combining with linked chests

Logistics pipes and linked chests are two different sorting systems. They can coexist:

  • Linked chests — chest-to-chest routing via the chest network
  • Logistics pipes — item-to-machine routing via physical pipes

Some bases use both: linked chests for the bulk-storage organization, pipes for the machine integration.

See also

How to Join Sunday Market

Server address

marketsunday.com
  1. 1Launch Minecraft Java Edition.
  2. 2Click Multiplayer.
  3. 3Click Add Server.
  4. 4Server Name: Sunday Market. Server Address: paste the address above.
  5. 5Click Done, then double-click the entry to connect.
  6. Any client from 1.7 upward works — the version-translation layer maps older and newer clients to the server's Minecraft 1.21.