Logistics
Pipes, sorters, filters. Route items and power between machines.
Logistics is the wiring of automation — pipes that move items, power lines that move energy, filters that route specific items, and sorters that organize the flow.
If you've built a sorter system in vanilla with hoppers and droppers, logistics is that, but without the contraption.
What logistics provides
- Item pipes — move items from chest A to chest B (or from a machine output to a storage chest)
- Power lines — move energy from generator to machine
- Item filters — restrict what can travel through a pipe (only iron, only food, etc.)
- Sorters — multi-output filters that distribute items to different destinations
- Storage interfaces — connect a network of chests to the pipe system
Setting up a pipe
A basic item pipe needs:
- Input — typically a chest with the items
- Pipe segment — connects input to output
- Output — typically a chest, machine input, or another network
Place pipe segments to draw the route from input to output. Items flow automatically once placed.
The pipe system reads chest inventories and machine inputs/outputs natively — no need for hoppers or droppers as transitions.
Filters
Add a filter to a pipe segment to restrict what passes through. Common patterns:
- "Iron only" — only iron-related items pass; everything else stays at the source
- "Food only" — only food items
- "Everything except [blacklist]" — passes anything not on the blacklist
Filters make sorting trivially easy. A factory output chest can have multiple pipes leading out, each filtered for one category — and items auto-route to the right destination.
Sorters
A sorter is a multi-port filter — one input, multiple outputs, each with its own filter. Drop items in the input; the sorter routes each item to the matching output.
A common base setup uses sorters to:
- Send ores to the pulverizer/smelter chain
- Send food to the food storage chest
- Send building blocks to the build supply chest
- Send rare loot to the trophy chest
Power lines
Power flows similarly to items. Place a generator, place a machine, run a power line between them. Once connected, the machine draws power as it operates.
Power lines have a rate limit — a cheap line may not carry enough power for a hungry machine. Tier up to higher-rate lines for high-throughput setups.
Network design patterns
"Star" topology
Central drop chest in the middle. Pipes radiate outward to category chests, machines, and storage. Drop loot in the center, it auto-distributes.
Best for: small to medium operations. Easy to debug.
"Chain" topology
Drop chest → smelter input → smelter output → cooled storage. Single line of processing.
Best for: dedicated processing pipelines. Iron-ore-only or coal-only.
"Hub and spoke"
A logistics hub with bidirectional pipes to multiple sub-networks. A central chest pulls from multiple sources and feeds multiple destinations.
Best for: large factories with multiple specialized zones.
Common patterns
Auto-stocking shop chest
Pipe from "main storage" (filtered for the item your shop sells) to your shop chest. As the shop sells, items auto-restock from main storage. No daily restock walk needed.
Auto-craft loop
Compressor (ingot → block) and Decompressor (block → ingot), connected via filtered pipes. Stock in either form is auto-converted to the other on demand.
Mining intake
A pipe from a "miners' drop chest" (where you dump after a mining trip) to a sorter, which distributes to:
- Pulverizer (for ores)
- Smelter (for ores after pulverize)
- Storage (for already-smelted/non-ore items)
You walk in, dump, walk out. The system processes for hours.
Limits
- Range — pipes have a max length per segment; long routes need multiple segments
- Throughput — high-volume routes may need parallel pipes for adequate flow
- Loaded chunks — pipes pause in unloaded chunks (vanilla rule, applies here too)
- Power-per-segment — power lines vary in capacity; high-draw machines need high-rate lines
Debugging
A pipe network not behaving:
- Check connections — every segment must visually connect to the next
- Check filters — a too-strict filter blocks all flow
- Check direction — item pipes have input/output sides; misorientation stops flow
- Check chunks loaded — a route through unloaded territory pauses
- Check power — machines need power to draw items into themselves
Combining with linked chests
Logistics pipes and linked chests are two different sorting systems. They can coexist:
- Linked chests — chest-to-chest routing via the chest network
- Logistics pipes — item-to-machine routing via physical pipes
Some bases use both: linked chests for the bulk-storage organization, pipes for the machine integration.
See also
- Machines — what the pipes connect
- Hammers — feed the inputs
- Linked chests — alternate sorting system
- Filtering hoppers — vanilla hopper variant with built-in filters (a simpler entry into sorting)