Weapon enchantments
Lifesteal, first-strike, status effects, multi-mob bonuses. Custom enchantments for swords and axes.
Weapon enchantments on Sunday Market turn vanilla swords and axes into specialized fighting tools. Some boost damage in specific situations. Some give you sustain. Some apply status effects. Some shine in PvP, others in PvE, some in both.
This page covers the most prominent. The full set lives in the world to discover.
Damage-shaping enchantments
Last CallSignature
Sunday Market's signature. +15/30/45% melee damage when you're below 25% HP. See its dedicated page: Last Call.
First Strike
Bonus damage on the first hit in a combat encounter. Resets after a few seconds without combat. Encourages opening with a heavy swing.
Great for ambushers and patient fighters. The level-3 first strike on a Sharpness V netherite sword can one-shot some mobs — if you make the first hit count.
Finishing
Bonus damage to low-HP enemies. The opposite of Last Call's "you're hurt" trigger; this fires when the target is hurt. Useful for closing out fights efficiently.
One For All
Bonus damage proportional to how many other enchantments your weapon has. The more enchanted, the harder it hits. Encourages stacking — a sword with 5 enchantments hits noticeably harder than one with 2.
Goliath
Bonus damage based on the size or HP of the enemy. Hits bigger, tankier enemies harder. Pairs well with boss fights and tougher mob encounters.
Cubism
Bonus damage to spider-family mobs — spiders, cave spiders, silverfish, endermites. Niche but extremely effective in spider-spawn dungeons.
Ender Slayer
Bonus damage to endermen, endermites, the Ender Dragon, and other End-themed enemies. Great for End-trip loadouts.
Sustain enchantments
Lifesteal
A portion of damage dealt is returned as healing. Trades raw damage for sustain. Especially good against mobs with no significant counterattack — mining-while-mob-fighting, swarms of hostile crowd.
A Lifesteal + Mending + Unbreaking sword keeps you alive longer in extended fights than raw damage alone.
Adrenaline
Bonus stats while you're at low HP. Different from Last Call — Adrenaline gives you broader benefits (speed, damage, mining speed) below a threshold, not just melee damage.
Status-effect enchantments
These apply Minecraft status effects on your hits.
Bleed
Causes the target to bleed for damage over time. Stacks with multiple hits.
Frost
Slows the target on hit. Useful for kiting fast mobs or chasing a fleeing player.
Stun
Brief immobilization on hit. Cooldown between procs.
Confusion
Applies Nausea / blindness to the target. Disorients players in PvP.
Wound
Reduces target's damage output for a few seconds. Trades-off raw damage for survival.
Skull Puncture
Bonus damage on critical hits — leans into the vanilla critical-hit system.
Specialty / themed enchantments
Soul Storm
Themed area-effect attack — additional hits on nearby enemies in a small radius.
Shura
Multi-target swing bonus. Pairs well with vanilla Sweeping Edge for crowd-control.
Slaughter
Bonus damage to all hostile mobs. Generic but strong.
Haunting
Themed ghost / undead damage bonus.
Ninja
Stealth enchantment — partial invisibility or reduced detection radius. Good for ambushers.
Thor
Lightning strikes the target on hit (chance-based). Themed, dramatic, occasionally useful.
Charge
Bonus damage after a sprint or distance run. Rewards mobile fighters.
What works on axes vs swords
Most custom weapon enchants work on both swords and axes. A few are sword-only or axe-only depending on the design (e.g., axe-specific enchants might focus on the wider-arc swing of an axe).
The enchant book or the in-game enchant description will tell you which weapon types it applies to.
Stacking strategies
"All-rounder" sword
Sharpness V + Last Call III + Lifesteal II + Mending + Unbreaking III. Hits hard, sustains, scales with low HP, lasts forever. Foundation kit for serious players.
"PvP" sword
Sharpness V + First Strike III + Frost II + Mending + Unbreaking III. Heavy opener, slow the target, finish them before they recover.
"PvE swarm" sword
Sharpness V + Sweeping Edge III + Slaughter III + Lifesteal I. Crowd-control + sustain for mob brawls.
"Boss" sword
Sharpness V + Goliath III + Last Call III + Mending + Unbreaking III. Heavy hit on tanky enemies, scales with low HP for the inevitable boss-mid-fight clutch.
Conflict rules
Some enchants conflict — you can't have two damage-boost enchants from the same family on the same weapon. Vanilla Sharpness, Smite, and Bane of Arthropods conflict with each other (vanilla rule); some custom families have similar exclusion.
The enchanting table won't roll conflicting combinations on a single item, and the anvil will refuse to combine conflicting books.
- SharpnessSmiteBane of Arthropods
See also
- Last Call — the signature
- Tools — non-weapon enchantments
- Armor — what to wear in fights
- Combat — using these enchantments in actual fights
- How to get them — acquisition paths