Sunday Market
Tools & Quality

Quality of life

The comprehensive list of every off-vanilla tweak. Small fixes that compound into "just feels right."

This is the comprehensive list. Every off-vanilla tweak, in one place. Most of these are small individually; together they make the whole game feel notably less rough.

Movement

  • Path blocks give a 15% movement bonus — paths feel like proper roads, walking on them is faster than grass
  • Sleep ignores nearby mobs — you can sleep at your safe-zone base even if mobs are technically in detection range
  • AFK players count as sleeping — sleep-vote works regardless of half the server being AFK
  • Phantom changes — phantoms only attack genuinely AFK / insomniac players, not active players who haven't slept

Mobs

  • Mobs ignore rails — no more pathfinding-broken minecart tracks
  • Pets immune to owner damage — accidentally hit your dog? No problem
  • Lightning transforms — villager → witch, pig → zombified piglin (vanilla)
  • Iron golems can spawn in air — no need for a specific block underneath
  • Wandering trader spawn rate — slightly tuned for better natural appearance

Combat

  • Totems work in any inventory slot — not just main hand. Save your life from a totem in slot 27
  • No bow-attack-cancellation in some scenarios — vanilla quirk fixed
  • Disable end credits — option for players who skip the credits screen post-dragon

Mining

  • Diamond and netherite picks silk-touch spawners — with the mob name baked into the spawner item
  • Spawner protection — sneak to break a spawner (avoid accidental break-and-lose)
  • Anvil cumulative cost capped — a heavily-used item doesn't become anvil-impossible to repair
  • Better mending — XP routes to whichever Mending item benefits most
  • Mob loot pickup — vanilla rule disabled; mobs don't pick up your dropped loot

Building

  • Falling-block break — a falling sand or gravel breaks a non-full block below it (instead of stopping)
  • Double-door sync — both halves open together when one is triggered
  • Anvil splits boats and minecarts — back to base item form
  • Loom max layers bumped to 8 — for more elaborate banner designs
  • Note blocks play with a block above them — vanilla rule (blocks above silence them) inverted
  • Dispensers shear pumpkins, place discs in jukeboxes, interact with cauldrons — broader dispenser interactions
  • Invisible item frames — shift-right-click an item frame to make it invisible (item still shows)
  • One-punch creative mode block break — for creative builders, faster destruction

Crops & farming

  • Cactus protection — items dropped on cactus don't burn
  • Auto-plant — dropped seeds (wheat, beetroot, melon, pumpkin, sapling) auto-plant after a 15-second delay
  • Particle effect on auto-plant success — visual confirmation
  • Replenish enchant pairs perfectly — see Tool enchantments

Storage

  • All recipes auto-unlocked on join — no recipe-discovery grind
  • Bookshelves store actual books — see Bookshelves
  • Paper banknotes — see Banknotes

Silk touch+

Silk touch works on a few additional blocks beyond vanilla:

  • Budding amethyst Budding Amethyst — silk-touch picks it up intact
  • Cobwebs Cobweb — silk-touch gets you the cobweb
  • Farmland Farmland — silk-touch retains the tilled state

Fire & lava

  • Fire tick delay slightly slower — fire spreads less aggressively in player-controlled environments
  • Frosted ice mechanic — vanilla mechanic preserved with slight tuning

Misc

  • Dragon egg mechanics — slightly improved interaction (pick-up scenarios, etc.)
  • Hunger mechanics — slight tuning so food drain doesn't feel punishing in low-activity sessions
  • Block damage — dangerous blocks deal contact damage (cactus, magma block, etc., vanilla)

Anvil

  • Anvil text colors — full hex color in anvil item names (see Inventory tweaks)
  • Cumulative repair cost cap — heavily-used items stay repairable
  • Anvil splits boats and minecarts — disassemble for base item

Tab list & chat

  • Branded tab list — rank prefixes, dimension icons, server info on the tab list
  • Chat hover cards — player info on chat-name hover (see Chat & prefixes)
  • Disabled MOTD spam — clean message-of-the-day on join

Resource pack and visuals

  • Required brand resource pack — auto-prompts on join, branded fonts and item textures
  • Particle effects on rank-tiered items — bookshelves emit particles when boosting, brews glow when high-quality, etc.

What's NOT tweaked (still vanilla)

For clarity — these things are deliberately preserved as vanilla:

  • Crafting recipes — vanilla, no removals
  • Combat formulas — vanilla swing damage, knockback, crit hits
  • Mob AI base behaviors — vanilla pathfinding, vanilla aggro rules
  • Block physics — vanilla gravity, vanilla redstone
  • Vanilla block IDs and names — bedrock is bedrock
  • Vanilla mob spawn rules — with very minor performance tweaks
  • Vanilla world generation foundation — overworld, nether, end exist as expected

The "deepened, not replaced" principle.

Why this matters

These tweaks individually are small. Together they remove the vanilla papercut layer that distracts players from actual play. You don't have to learn them — they just work in your favor when you encounter them.

A new player coming from another server will notice: things just feel right. The little frictions are smoothed. That's the polish bar Sunday Market is built around.

See also

How to Join Sunday Market

Server address

marketsunday.com
  1. 1Launch Minecraft Java Edition.
  2. 2Click Multiplayer.
  3. 3Click Add Server.
  4. 4Server Name: Sunday Market. Server Address: paste the address above.
  5. 5Click Done, then double-click the entry to connect.
  6. Any client from 1.7 upward works — the version-translation layer maps older and newer clients to the server's Minecraft 1.21.