Signature drinks
The eight Sunday Market originals — recipes, effects, lore. Brewable nowhere else.
These eight drinks were invented for Sunday Market. They aren't in any default brewing pack; you can only make them on this server. Each has full recipe, target quality stats, and lore.
Brew them, drink them, sell them at premium. The Reserve quality of each is a real status item.
Sunday Sour
The house sour. Bright, sharp, signature crimson finish.
| Ingredients | 4 wheat · 3 sweet berries · 1 apple |
| Cook time | 9 minutes |
| Distillation | none |
| Wood for aging | birch |
| Aging | 5 in-game years (~100 real min) |
| Difficulty | 4 / 10 |
| Alcohol | 6 (light) |
| Best-quality lore | Crimson finish, clean acidity |
Easy entry-tier signature. Make this first to learn the cooking-and-aging pipeline.
Market Pale Ale
Hop-forward, citrus and pine. The flagship beer.
| Ingredients | 5 wheat · 4 short grass · 1 sugar |
| Cook time | 9 minutes |
| Distillation | none |
| Wood for aging | birch |
| Aging | 4 in-game years (~80 real min) |
| Difficulty | 3 / 10 |
| Alcohol | 7 (light) |
| Best-quality lore | Bright bitterness, dry finish |
The everyday brew. Goes in the tavern's "always on tap" stock.
Closing Time Stout
Roasted, chocolate notes, last sip of the night.
| Ingredients | 7 wheat · 3 cocoa beans · 1 ink sac |
| Cook time | 11 minutes |
| Distillation | none |
| Wood for aging | dark oak |
| Aging | 12 in-game years (~240 real min) |
| Difficulty | 5 / 10 |
| Alcohol | 9 (light) |
| Best-quality lore | Velvet finish |
| Drink message | You feel the weight of the day |
Best brewed in batches and aged in a dedicated dark oak barrel.
Last Call
Sunday Market's house pour. The signature whiskey.
| Ingredients | 12 wheat · 2 sugar |
| Cook time | 14 minutes |
| Distillation | 3 runs · 55 sec each |
| Wood for aging | spruce |
| Aging | 22 in-game years (~440 real min / ~7 hours) |
| Difficulty | 8 / 10 |
| Alcohol | 38 (heavy) |
| Best-quality lore | Liquid amber, twenty-two summers |
| Drink message | Last Call. Drink up. |
| Effects | Weakness I (lingering, 10–30 sec) |
The reserve-tier Last Call is the premium pour. Long aging, careful distillation, real difficulty. A bottle of Last Call Reserve sells for premium money.
Note: there's also a custom enchantment named Last Call. Same name, different system — the brew and the enchant both fit the "low health, harder swing" theme.
One Night Stand
Sweet at first, regret comes free. Pink, fruity, dangerous.
| Ingredients | 6 cactus · 2 apple · 2 sugar |
| Cook time | 8 minutes |
| Distillation | 1 run |
| Wood for aging | acacia |
| Aging | 3 in-game years (~60 real min) |
| Difficulty | 5 / 10 |
| Alcohol | 18 (medium) |
| Best-quality lore | Smooth enough to forget your name |
| Drink title | Where am I? |
| Effects | Speed I (40s) + Nausea I (15s) |
Goes fast, tastes great, costs you. The drink title pops up in big letters.
Walk of Shame
Cure the symptom, not the cause. Brewed from vodka — needs a base spirit first.
| Ingredients | 1 vodka (the brew) · 4 sweet berries · 1 sugar |
| Cook time | 4 minutes |
| Distillation | none (cooks the vodka and berries together) |
| Wood for aging | none required |
| Aging | 1 in-game year (~20 real min) |
| Difficulty | 4 / 10 |
| Alcohol | 14 (medium) |
| Best-quality lore | Bright red, brutally honest |
| Drink message | One foot in front of the other |
| Effects | Slowness I (40s) + Nausea I (30s) |
Brew a vodka first (see Recipes), then use it as an ingredient here. Layered brewing.
Bloody Mothra
The founder's drink. Bright, savory, vicious.
| Ingredients | 1 vodka (the brew) · 3 sweet berries · 1 beetroot · 1 short grass |
| Cook time | 5 minutes |
| Distillation | none |
| Wood for aging | none |
| Aging | 0 |
| Difficulty | 6 / 10 |
| Alcohol | 16 (medium) |
| Best-quality lore | Bright, savory, vicious |
| Drink title | Bloody Mothra |
| Effects | Regeneration I (8s) + Strength I (40s) |
The unofficial pre-fight drink. Strength bonus + regen. Named for the founder. Pour one before a tough fight.
The Brewer's Burden
Everything in the cellar, in one bottle. The hardest, longest, deepest signature.
| Ingredients | 8 wheat · 8 sugar cane · 4 apple · 4 potato · 1 honey bottle |
| Cook time | 18 minutes |
| Distillation | 4 runs · 60 sec each |
| Wood for aging | dark oak |
| Aging | 25 in-game years (~500 real min / ~8 hours) |
| Difficulty | 10 / 10 (max) |
| Alcohol | 52 (very heavy) |
| Best-quality lore | Twenty-five years of regret, perfectly composed |
| Drink message | the world tilts a little |
| Effects | Weakness II (120s) + Slowness I (60s) + Nausea I (30s) |
The boss-tier brew. Maximum difficulty (must hit cook time, distill runs, wood, age all exactly). Maximum alcohol. Maximum punishment when you drink it.
A bottle of Brewer's Burden Reserve is a flex. Drinking one is a story.
Selling signature drinks
Reserve-tier signatures are some of the most valuable items in the player economy. A single bottle of Last Call Reserve or Brewer's Burden Reserve can fetch hundreds of coins. Some brewers run shops that exclusively stock signatures.
Tips for selling:
- Brand the chest sign — "RESERVE STOCK" or similar. Buyers pay more for clear quality.
- Stock multiple grades — sell base, normal, and reserve at different prices. Lets buyers pick their tier.
- Restock weekly — empty shops don't earn
See also
- How to brew — the brewing pipeline
- Drunkenness — alcohol effects in detail
- Recipes — the full catalog including base spirits and other brews
- Last Call enchantment — the namesake combat enchant