Sunday Market
Combat

Death & recovery

What happens when you die — penalty, recovery chest, getting back in the game.

Death on Sunday Market has weight, but isn't ruinous. You drop your inventory, you take a small coin penalty, you respawn at home or spawn. A recovery chest spawns at the death spot to hold your inventory for a window of 5–60 minutes (scaled by rank). Recover the chest, you're back in business.

This page covers the death side of combat — what dies, what survives, how to come back.

What happens when you die

  1. Damage drops you to 0 HP
  2. Your inventory (hotbar, main inventory, armor, off-hand, pack contents) is captured
  3. A recovery chest spawns at the death location, locked to you
  4. You take a small coin penalty (with a 30-second cooldown so a single bad fight doesn't drain you)
  5. You respawn — at your bed (vanilla rule, if intact and accessible) or at spawn
  6. You see a death message in chat

What dies vs what survives

ThingStatus on death
HotbarDrops to recovery chest
Main inventoryDrops to recovery chest
Armor slotsDrops to recovery chest
Off-handDrops to recovery chest
Pack (/backpack) contentsDrops to recovery chest
Banknotes in inventoryDrop to recovery chest
Ender chest contentsSurvives
Vault contentsSurvives
Soulbound itemsSurvive (don't drop)
XP levelPartial XP loss (vanilla rule)
Coin balanceSmall penalty (-5, with cooldown)
Rank/permissionsUntouched

The headline: ender chest, vaults, and Soulbound items survive. Everything else is in the recovery chest, on a timer.

The recovery flow

Detailed on Recovery chests. Quick summary:

/aclist
Show all your active recovery chests with timers.
/actp [n]
Teleport to one of your recovery chests.
/acfetch [n]
Pull contents to your current location.
/acopen
Open a recovery chest you're standing near.

The window scales by rank, from 5 minutes at Visitor up to 60 minutes at Legend. You can have multiple active chests (3 at Visitor, 10 at Legend) — die multiple times before recovering and only the oldest expires early.

VisitorMemberCitizenMythLegend
Recovery window5 min10 min15 min30 min60 min
Max recovery chests355710

Where you respawn

  • Slept in a bed recently — you respawn at the bed (vanilla rule)
  • No bed, or bed broken/blocked — you respawn at world spawn

The bed mechanic is the only respawn anchor. Travel itself is in-world (runes, sign teleporters, Nether portals) — see Travel.

Practical death recovery

Solo death (e.g., creeper while mining)

  1. Respawn at your bed (or spawn if no bed)
  2. /aclist to see where the chest is
  3. /actp to teleport back
  4. Loot the chest
  5. Click a Strange Block to return to base — or walk

5-minute round trip if you're on top of it.

Bad fight death

  1. Respawn at your bed (or spawn)
  2. Heal up (eat, regen)
  3. Re-equip backup gear from your ender chest or vault
  4. Decide: fight back or take the L
  5. If fighting back: /actp to recover, then engage
  6. If taking the L: /actp later when it's safe

Stuck in a loop death (e.g., respawning into the trap that killed you)

  1. Drink a Rune Potion (if you carry one ignited at base) to escape — or /suicide and re-respawn somewhere different
  2. Catch your breath
  3. Plan recovery from a safe location
  4. /acfetch (pull to your current spot) instead of /actp (teleport back into the trap)

Multiple recent deaths

/aclist shows all of them. Recover the most-recent first (most loot is usually there). The older chests' contents may already have expired or be near-expiry.

When recovery fails

Cases where you might not get your stuff back:

  • You waited too long — past the window, contents released or despawned
  • Multiple deaths over the cap — the oldest chest's contents released early to make room
  • You died in a place you can't safely return (deep void, etc.) — /acfetch to pull to safe location instead

Most players never lose loot to the recovery system. The window is generous; the commands are easy.

Why death has any weight at all

The system could be keep-inventory (vanilla flag) — death drops nothing, no penalty. We chose not to because:

  • Death without weight is meaningless — vanilla design assumes death has a cost
  • Coin penalty is minor — the small loss reminds you "that was a death" without ruining your wallet
  • Recovery chest is generous — the worst-case 5-minute window is enough for most situations
  • Ender chest + vaults + Soulbound — top gear stays safe regardless

This is the "death has weight, not punishment" balance. Mistakes cost something. Actual loss is rare.

Coin penalty details

  • -5 coins per death (the standard penalty)
  • 30-second cooldown 30s (no spamming the penalty if you die multiple times rapidly)
  • The penalty respects your balance — won't drop you below 0

For most players, the death penalty is barely noticeable. It's a soft reminder, not a punishment.

Mob deaths vs PvP deaths

The mechanics are identical. Whether you died to a creeper or a player, the recovery chest spawns the same way, the penalty is the same, the respawn process is the same.

The killer rewards differ:

  • Mob killed you → no reward to anyone (you just died)
  • Player killed you → killer gets +2 coins (with their per-victim cooldown 10m)

See also

How to Join Sunday Market

Server address

marketsunday.com
  1. 1Launch Minecraft Java Edition.
  2. 2Click Multiplayer.
  3. 3Click Add Server.
  4. 4Server Name: Sunday Market. Server Address: paste the address above.
  5. 5Click Done, then double-click the entry to connect.
  6. Any client from 1.7 upward works — the version-translation layer maps older and newer clients to the server's Minecraft 1.21.