Death & recovery
What happens when you die — penalty, recovery chest, getting back in the game.
Death on Sunday Market has weight, but isn't ruinous. You drop your inventory, you take a small coin penalty, you respawn at home or spawn. A recovery chest spawns at the death spot to hold your inventory for a window of 5–60 minutes (scaled by rank). Recover the chest, you're back in business.
This page covers the death side of combat — what dies, what survives, how to come back.
What happens when you die
- Damage drops you to 0 HP
- Your inventory (hotbar, main inventory, armor, off-hand, pack contents) is captured
- A recovery chest spawns at the death location, locked to you
- You take a small coin penalty (with a 30-second cooldown so a single bad fight doesn't drain you)
- You respawn — at your bed (vanilla rule, if intact and accessible) or at spawn
- You see a death message in chat
What dies vs what survives
| Thing | Status on death |
|---|---|
| Hotbar | Drops to recovery chest |
| Main inventory | Drops to recovery chest |
| Armor slots | Drops to recovery chest |
| Off-hand | Drops to recovery chest |
Pack (/backpack) contents | Drops to recovery chest |
| Banknotes in inventory | Drop to recovery chest |
| Ender chest contents | Survives |
| Vault contents | Survives |
| Soulbound items | Survive (don't drop) |
| XP level | Partial XP loss (vanilla rule) |
| Coin balance | Small penalty (-5, with cooldown) |
| Rank/permissions | Untouched |
The headline: ender chest, vaults, and Soulbound items survive. Everything else is in the recovery chest, on a timer.
The recovery flow
Detailed on Recovery chests. Quick summary:
/aclist/actp [n]/acfetch [n]/acopenThe window scales by rank, from 5 minutes at Visitor up to 60 minutes at Legend. You can have multiple active chests (3 at Visitor, 10 at Legend) — die multiple times before recovering and only the oldest expires early.
| Visitor | Member | Citizen | Myth | Legend | |
|---|---|---|---|---|---|
| Recovery window | 5 min | 10 min | 15 min | 30 min | 60 min |
| Max recovery chests | 3 | 5 | 5 | 7 | 10 |
Where you respawn
- Slept in a bed recently — you respawn at the bed (vanilla rule)
- No bed, or bed broken/blocked — you respawn at world spawn
The bed mechanic is the only respawn anchor. Travel itself is in-world (runes, sign teleporters, Nether portals) — see Travel.
Practical death recovery
Solo death (e.g., creeper while mining)
- Respawn at your bed (or spawn if no bed)
/aclistto see where the chest is/actpto teleport back- Loot the chest
- Click a Strange Block to return to base — or walk
5-minute round trip if you're on top of it.
Bad fight death
- Respawn at your bed (or spawn)
- Heal up (eat, regen)
- Re-equip backup gear from your ender chest or vault
- Decide: fight back or take the L
- If fighting back:
/actpto recover, then engage - If taking the L:
/actplater when it's safe
Stuck in a loop death (e.g., respawning into the trap that killed you)
- Drink a Rune Potion (if you carry one ignited at base) to escape — or
/suicideand re-respawn somewhere different - Catch your breath
- Plan recovery from a safe location
/acfetch(pull to your current spot) instead of/actp(teleport back into the trap)
Multiple recent deaths
/aclist shows all of them. Recover the most-recent first (most loot is usually there). The older chests' contents may already have expired or be near-expiry.
When recovery fails
Cases where you might not get your stuff back:
- You waited too long — past the window, contents released or despawned
- Multiple deaths over the cap — the oldest chest's contents released early to make room
- You died in a place you can't safely return (deep void, etc.) —
/acfetchto pull to safe location instead
Most players never lose loot to the recovery system. The window is generous; the commands are easy.
Why death has any weight at all
The system could be keep-inventory (vanilla flag) — death drops nothing, no penalty. We chose not to because:
- Death without weight is meaningless — vanilla design assumes death has a cost
- Coin penalty is minor — the small loss reminds you "that was a death" without ruining your wallet
- Recovery chest is generous — the worst-case 5-minute window is enough for most situations
- Ender chest + vaults + Soulbound — top gear stays safe regardless
This is the "death has weight, not punishment" balance. Mistakes cost something. Actual loss is rare.
Coin penalty details
- -5 coins per death (the standard penalty)
- 30-second cooldown 30s (no spamming the penalty if you die multiple times rapidly)
- The penalty respects your balance — won't drop you below 0
For most players, the death penalty is barely noticeable. It's a soft reminder, not a punishment.
Mob deaths vs PvP deaths
The mechanics are identical. Whether you died to a creeper or a player, the recovery chest spawns the same way, the penalty is the same, the respawn process is the same.
The killer rewards differ:
- Mob killed you → no reward to anyone (you just died)
- Player killed you → killer gets +2 coins (with their per-victim cooldown 10m)
See also
- Recovery chests (storage side) — the storage perspective
- Combat — combat mechanics overview
- PvP — PvP-specific combat
- Pack — what pack carries (also drops on death)
- Ender chest — what survives death