PvP & fairness
When PvP is allowed, consent norms, low-rank protection, what's a fair fight and what's an ambush.
PvP on Sunday Market is mechanically allowed outside spawn, with a community-norm consent layer on top. This page is the rule version of those norms.
When PvP is mechanically off
Inside the spawn protected zone (~600×600 around spawn), the server prevents player-on-player damage. Mechanically you can't fight there.
This includes:
- Inside the spawn structure
- The spawn shop area
- The perimeter immediately around spawn
If you want to fight, walk past the perimeter into open territory.
When PvP is allowed
Outside the spawn protected zone, PvP is mechanically possible. The rule layer says:
- Mutual consent — both players agreed to fight
- Opt-in zones — designated PvP arenas where stepping in means consent
- Self-defense — the other player attacked you first
- Established conflict — ongoing rivalries between players or groups don't need round-by-round consent
What's a fair fight
- A
/msg <player> 1v1?and they accept - A "want to spar?" exchange and both gear up
- Walking into a designated PvP arena
- An ongoing rivalry where both sides agreed long ago
- Self-defense if attacked first
- Coordinated event PvP (king of the hill, capture the flag, etc.)
What's not OK
Spawn-camping low-rank players
Sitting outside spawn waiting for new players to step out, then ambushing them. The whole point of "spawn is safe" is undermined if the perimeter is a death zone. Don't do this.
Stalking peaceful players
Following a Visitor or Member who's clearly exploring, mining, or building. Forcing fights they didn't ask for. Especially bad if you're geared and they're not.
Kit/loot griefing
Killing for the sole purpose of the killer reward (the per-kill coin). The recovery chest system removes the loot incentive, but the per-kill reward (with cooldowns) still exists. Repeatedly killing the same player to chain kill rewards = farming, which the cooldown limits but the behavior is still hostile.
Combat-logging
Logging out mid-fight to avoid losing. The server's tools detect this; repeated combat-logging earns punishment. Better to take the L and try again.
Multi-player ambush of a solo player
Three friends ambushing one player walking through a forest. Even if the solo player puts up a fight, this is "ganging up," and it's frowned on unless explicitly consented.
Ambushing in someone's base
Sneaking into a player's base while they're offline, then attacking them when they log in. Even outside the protected zone, this kind of "lying in wait" is poor behavior.
Visitor and Member protection
Visitors (default rank, 0 hours) and Members (20 hours) deserve extra patience:
- They likely don't have full enchanted gear
- They're learning the world
- Killing them for the per-kill reward is bullying
Staff treat repeated low-rank ambushing as harassment. A Legend with full netherite who picks a fight with a Visitor in cloth can expect staff intervention.
If you're a higher-tier player and you find yourself in an unwanted PvP situation with a Visitor or Member, walk away. You don't have to fight every fight.
Designated PvP arenas
Some areas are explicitly opt-in PvP — stepping into them is consent.
- Clear boundary signs ("PvP zone — fight at will")
- Spectator areas outside the boundary
- Sometimes structured (king of the hill, deathmatch arena, dueling rings)
Inside an arena, all PvP rules of consent are simplified to "you opted in by entering." Fighting in an arena is encouraged and welcome.
Fights and recovery chests
When you die in PvP, your inventory drops to a personal recovery chest locked to you. The killer can't loot it.
This means:
- Killing for loot doesn't work — the loot is locked to you
- Death is a setback, not a complete loss — you have a window to recover
- PvP is real but reversible — losing doesn't ruin your kit
The killer does get the per-kill coin reward (with the 10-min per-victim cooldown).
This system is designed so PvP is fun — not "kill or be killed permanent loss." See Death & recovery.
Reporting unwanted PvP
If someone is hounding you with unwanted PvP:
- Document — screenshot, note the time
/helpop— report to staff with details- Don't retaliate-and-grief — that gets you in trouble too
Staff has rollback logs and can correlate reports across players. A pattern of harassment gets dealt with.
Punishments
| Offense | First time | Repeated |
|---|---|---|
| Spawn-camping low-rank players | Verbal warning | Tempban |
| Combat-logging | Verbal warning | Tempban |
| Stalking peaceful players | Verbal warning | Tempban |
| Multi-player ambush of solo | Tempban | Longer tempban |
| Targeted harassment via PvP | Tempban | Permaban |
Staff has discretion based on context. A genuine misunderstanding that turned into an unwanted fight is handled with conversation, not punishment.
Why PvP is allowed at all
Some servers ban PvP entirely. Sunday Market doesn't because:
- PvP is part of the game — Mojang shipped it, players want it
- Designed encounters are fun — duels, organized fights, rival groups
- Self-defense matters — being able to fight back is core to feeling safe in the world
- Consent norms work — most communities self-regulate PvP just fine
The server-level controls (recovery chests removing the loot incentive, spawn protection, low-rank protection) shape PvP into a fun consensual system rather than a "kill or be killed" wasteland.
See also
- Combat — combat mechanics
- PvP — combat-side PvP guide
- Death & recovery — what happens when you lose
- Region protection — protected zones
- Conduct — chat-side rules