Exploits & cheats
What's allowed, what gets you banned. Mods, exploits, dupes, autoclickers — the full picture.
The server allows a wide range of vanilla-aligned mods and play styles. It bans the kind of things that ruin the game for other players.
The line: does this give you mechanical advantages other players don't have?
Allowed
Performance and rendering mods (Java)
- Sodium — recommended; massive performance gains
- Iris — for shaders + Sodium
- Lithium / Phosphor / Starlight — performance internals
- OptiFine — older but still allowed
- Other rendering / performance mods — case by case, but generally fine
Convenience mods (Java)
- MiniMap mods — yes, including ones showing nearby players
- Litematica / Schematica — for build planning (NOT for griefing or autobuild)
- Replay Mod — recording sessions, screenshots
- Tweakeroo and similar QoL — most of their features are fine; a few are restricted (see below)
Bedrock equivalents
- Render Dragon built-in features
- Resource pack tweaks for visuals
- Controller mappings
- Bedrock has fewer mod options than Java by design; what's available is generally fine
Voice chat
- Discord — common community channel; no in-game integration required
- Plasmo Voice / Simple Voice Chat mods — proximity voice; generally fine if both players opt in
- External voice tools for organized PvP / events — fine
Macros (with limits)
Single-purpose macros like "press button to open chat with /balance" are fine. Auto-clickers and combat-bots are not (see below).
Banned (instant)
X-Ray mods or texture packs
Modifying client to see through walls, find ores, see hidden bases. Permaban on detection. No appeal accepted unless you can prove a false positive.
Kill-aura
Auto-targeting and auto-swinging at nearby mobs/players. Permaban on detection.
Fly hacks
Movement modifications that let you fly without elytra/jetpack/legitimate means. Permaban.
Speed hacks
Modifications that increase your movement speed beyond legitimate gear/effects. Permaban.
Auto-clickers in combat
Macros or hardware that auto-click the attack button at superhuman rate. Permaban for combat use. (Auto-clickers used outside combat — for tedious crafting, etc. — are gray area; use sparingly and not in PvP.)
Item duplication exploits
If you find a duplication exploit:
- Don't use it. Don't share it with friends.
- Report it to staff via
/helpop— there's typically a bug bounty (in-game rewards) for legitimate reports - If you've used one — admit it to staff before they find out. Coming clean before getting caught is treated very differently from being caught.
Using a known dupe = tempban + restoration (rollback the duplicated items). Repeated use = permaban.
Bypassing rank gates
Using exploits to access perms above your earned rank (e.g., finding a workaround for vault gates, accessing chest-shop slots beyond your tier). Tempban; potentially permaban for repeated cases.
Gray areas
"Luck" mods
Things that show drop probabilities or biome details before you experience them. Probably allowed; depends on specifics. Ask in /helpop if unsure.
Inventory tweaks (auto-replant, auto-swap)
Mostly built into the server (see Quality of life) — no need for mods. If you use a mod that does the same thing locally, fine.
"Fishbots"
Auto-cast/auto-reel-in mods. Crosses into auto-farming territory. Don't. Manual fishing is fine; bot-fishing is not.
Unbreaking enchantments
Some other servers ban "Unbreaking III on tools" or similar. We don't — vanilla enchants are fine.
Speed-running tactics
Vanilla speed-running tricks (clutch saves, MLG water bucket, etc.) — fine. Just because it's clever doesn't make it cheating.
Combat tactics
Strafing, sneak-jumping, clutching, anchoring — all fine. Just don't auto-click or use kill-aura.
"Banned tactics" that are actually fine
We sometimes get reports of these as cheats. They're not:
- Pearl chambers — vanilla mechanic
- Pearl through portal — vanilla mechanic
- Pearl-stasis — vanilla mechanic
- Beds-in-Nether for damage — vanilla mechanic (DON'T use them in spawn)
- Iron farms — vanilla design, fine to build
- Mob farms — vanilla design, fine to build (the cooldown system limits the per-kill rewards anyway)
- AFK fishing in safe spots — fine (AFK earnings are limited; the system anti-farms naturally)
- AFK leveling tricks — fine within reason
- Quick-swapping armor pieces in combat — fine
- Totem in any inventory slot — built into the server (not a mod)
If you're not sure whether a tactic is OK, ask in /helpop.
How detection works
Staff has tools that:
- Check for X-Ray by looking at mining patterns and stat anomalies
- Detect kill-aura by analyzing combat logs (impossible aim accuracy)
- Detect fly hacks by checking impossible movement patterns
- Detect speed hacks the same way
- Detect auto-clickers by looking for super-human consistency in click intervals
- Detect dupe exploits by item-creation logs
Most cheats trip detection within a few sessions. Banned players sometimes try to come back with alts; the system catches that too.
False positives
Detection systems aren't perfect. If you're banned and you didn't cheat:
- File an appeal — see Staff & reports
- Provide context — what you were doing, your typical play patterns
- Be patient — appeals take time
Staff reviews appeals in good faith. Genuine false positives get reversed.
Reporting suspected cheaters
If you see someone you think is cheating:
- Document — screenshot, time, what they did
/helpop— report with details- Don't accuse publicly in chat — it can be wrong; let staff investigate
Staff treats anonymous reports seriously. The reporter is never named to the reported player.
Why this matters
Cheats and exploits ruin the game for everyone. A mob-farming bot makes legitimate players' coin-earnings less valuable. An X-ray user wrecks the exploration that custom worldgen is built for. A kill-aura player makes PvP unwinnable for honest fighters.
Banning cheats isn't about purity — it's about keeping the experience valuable for everyone who plays honestly. That's worth defending.
See also
- Conduct — chat behavior
- PvP & fairness — combat-side rules
- Staff & reports — how to report
- Quality of life — many "QoL" features are server-side, not mod-side