Trading with players
The secure trade window — direct item-for-item or item-for-coin swaps with both players confirming before anything moves.
/pay and chest shops cover most player-to-player money flow. For everything else — items for items, items for coins, things you want to negotiate face-to-face — there's the trade window.
When to use the trade window
- Items for items — swap your enchanted netherite chestplate for a stack of ancient debris
- Items for coins — sell a one-off rare drop without setting up a shop
- Bulk transactions — easier than 50 sign-clicks
- Trust-sensitive trades — both sides confirm before anything moves; nothing is irreversible
- Newer players — buying from someone who can guide them through what to expect
How to open a trade
Both players need to be near each other (within ~5 blocks). Then:
/trade <player>This sends a request. The other player gets a notification and can:
/trade accept # opens the window for both
/trade deny # cancels
/trade ignore <player> # block future trade requests from themIf they accept, both of you see the same trade window — your inventory at the bottom, two trade slots in the middle (yours and theirs), and confirm controls.
The trade window
The window has two panes — your offer on the left, their offer on the right. Each pane has slots for items and a coins field for currency.
To put an item in: drag it from your inventory into your trade pane.
To put coins in: type the amount in the coins field on your side.
Either side can change their offer at any point until both confirm. Each change resets the other side's confirm, so you can't sneak a swap past someone.
The confirm flow
There are two stages:
- Ready — both sides press Ready when they're happy with the offer. Once both Ready, no more changes are accepted.
- Confirm — both sides press Confirm to actually execute the trade.
Only when both sides have Confirmed does the trade fire — items move, coins move, the window closes. If either side closes the window early or unreadies, everything returns to where it came from.
This is the safety net. You can't be tricked by a last-second swap because any change resets the readiness.
Common patterns
Quick item swap
Bob has a stack of bones and wants a stack of bonemeal. Alice has bonemeal and wants bones. Open trade, both put their item in, both Ready, both Confirm. Done in 30 seconds.
One-off rare item sale
You've got a level III Last Call book you don't need. Open a shop for it? Probably overkill for a one-off. Trade with whoever's interested instead — they offer coins, you put in the book, both confirm.
Bulk trade with negotiation
For a 64-diamond purchase, the trade window lets both sides see the full transaction at once and confirm together — much cleaner than /pay plus chest hand-off.
Banknote trade
If you're trading items for a large coin amount, the buyer can put a banknote (see Banknotes) in their trade slot instead of typing coins. Same effect, different mechanism — useful when both sides want a clean physical record of the deal.
Trades aren't refundable after Confirm
Once both Confirms fire, the deal is done. There's no "undo." Read your side and the other side carefully before pressing Confirm.
If you suspect you were scammed (someone changed the offer in a way you didn't see, or a bug let an item move without confirmation), file a /helpop ticket immediately with as much detail as you can — the server logs trade transactions and staff can verify.
Blocking trade requests
If someone keeps spamming you with trade requests:
/trade ignore <player>Their requests no longer reach you. Run the same command again to un-ignore.
For broader chat ignore (not just trades), use /ignore <player> — see Conduct rules.
Why trade vs /pay + walking
/pay is one-way and irreversible — you send coins, you have no enforcement that the other side hands over an item. Use it for tips, gifts, or transactions with players you fully trust.
The trade window is for transactions where both sides need confirmation, especially with strangers or large amounts.
See also
- Shops — chest shops for ongoing storefronts
- Banknotes — physical money items for trades
- How it pays — earning the coins to trade with
- Conduct rules — what's OK and not in trades