The signature — Last Call
The Sunday Market house enchantment. Below 25% HP, your swings hit harder. For players who don't run from a fight.
Last Call is Sunday Market's signature custom enchantment. It exists nowhere else. The idea is simple: when your back is against the wall, you swing harder.
Last CallSignature
Below 25% HP, melee damage scales up. +60% per hit at I, +90% at II, +120% at III. Above the threshold, dormant.
The effect
When your health drops below 25% (5 hearts on a default 20-HP bar), your melee damage increases. The bonus scales with the enchantment level — a meaningful single-step boost at level I, growing to roughly half-again your base damage at level III.
The bonus applies to swords and axes while you're below the threshold. Above 25% HP, the enchantment is dormant — no buff, no penalty.
Why it exists
Most enchantments give you a small steady-state advantage. Last Call gives you nothing most of the time and everything when it matters. It's a clutch enchantment — it rewards players who survive long enough in a bad fight to actually hit the threshold.
It also rewards risk. You're at 4 hearts in a dungeon and considering whether to retreat? Last Call makes "swing again" the better play.
The flavor connects to the brew of the same name — see Last Call (the drink). Both are about the moment when you're already in too deep.
When it shines
- Boss fights — bosses tend to push you to low HP, where Last Call kicks in
- Multi-mob brawls — you'll get hit; Last Call rewards staying in the fight
- Tight PvP encounters — even fights where both players are bloodied turn on Last Call swings
- Solo expedition recovery — when you're on the brink and need to one-shot the last mob to live
When it doesn't help
- Standing-back ranged combat — no melee swings, no Last Call
- Top-of-bar fights — you never hit the threshold, no benefit
- Heavy armor + healing builds — Last Call presumes you'll get low; if you never do, it's dormant
- Mining and farming — purely a combat enchantment; it sits dormant on tools
How to get it
Last Call is epic-tier. Acquisition paths:
- Enchanting tables at level 30 with full bookshelves — possible roll, low odds
- Structure loot in dungeons and capitals — moderate odds in tier-3+ chests
- Trading with master-tier librarians — possible enchant in their rotation
- Anvil-combine — combine two lower-level Last Call books to push to higher levels
A common path: get a level I book from an enchanting table or structure loot, then save XP for trading or further enchanting to push to higher tiers.
Stacking with other enchantments
Last Call works alongside Sharpness, Smite, Bane of Arthropods, Looting, and Sweeping Edge. The damage bonus stacks multiplicatively with vanilla damage — your already-buffed sword swings harder when bloodied.
A Netherite Sharpness V sword with Last Call III, when you're below 25% HP, hits significantly harder than the same sword above 25% HP. Combined with vanilla Sharpness, this is one of the strongest combat builds in the game.
Last Call doesn't care if you're in PvE or PvP
The enchantment triggers off your HP, not the enemy. It doesn't matter if you're fighting a zombie, a boss, or another player — if you're below 25%, the bonus applies. PvP players plan around it.
Reciprocal — the other side of the swing
If your opponent in PvP has Last Call, expect harder swings when you've nearly killed them. Don't get cocky in the closing seconds of a duel. A bloodied opponent with Last Call III is more dangerous than a fresh opponent without it.
The strategic implication: against a Last Call user, either kill them quickly while they're full-HP, or accept that the closing hits will be harder than you expect.
A note on flavor
The enchantment, the brew, the moment — they share the same name on purpose. Sunday Market is themed around "the closing time of a market day" — the moment when the deal has to happen, the swing has to land, the night has to end. Last Call is the embodiment of that moment in mechanical form.
Last Call is the first server-signature custom enchantment. More may be added over time. If you brew, brawl, or build, having a Last Call sword in your kit is a Sunday Market badge of honor.
See also
- Combat — using Last Call in fights
- Weapons enchantments — other combat enchantments
- Tools enchantments — non-combat enchant catalog
- Last Call (the brew) — the namesake drink