Gameplay
Gameplay
Day/night cycle, building conventions, claim etiquette. The non-system mechanics that shape how the world feels.
This section covers the gameplay layer that doesn't fit neatly under storage / combat / economy / etc. — the rhythms and conventions of how the world works.
What this section covers
- Day/night cycle — 5x day length, 0.5x night, sleep voting, phantom rules
- Building & claiming — how land works, etiquette, mega-build coordination
What's vanilla
- All the basic gameplay loops (mining, fighting, crafting, building)
- All vanilla blocks, mobs, recipes
- Vanilla physics
- Vanilla world rules (gravity, growth, weather, mob spawns)
What's tweaked
The gameplay mechanic tweaks are documented in Tools & Quality → Quality of life — that's the comprehensive list. Most are small papercut fixes (path blocks give a speed bonus, double doors sync, totems work in any inventory slot, etc.).
The two big mechanic tweaks that get their own pages here:
- Day/night — the cycle is rebalanced (longer day, shorter night)
- Building & claiming — the convention for territory and griefing
See also
- Quality of life — the full list of off-vanilla tweaks
- Worldgen — the world layer
- Combat — combat mechanics
- Storage — storage systems