Linked chests
Networked chest systems — chest-to-chest item flow, automatic sorting, autocrafters, hopper filters. Without a single hopper rail.
Vanilla sorting requires hopper trees. On Sunday Market, you can do the same thing with a linked chest network — connect chests so items deposited in one route to others, set filters per chest so each one only accepts what it's meant to hold, and let an autocrafter consume bulk inputs to produce crafted outputs.
This is the in-base storage backbone. Set it up once; loot for the next thousand hours.
What you can build
- Chest links — connect chests so deposited items auto-flow between them
- Hopper filters — make a hopper accept only certain items (no contraption needed)
- Autocrafters — chests configured to consume input items and produce a crafted output (e.g., 9 iron ingots → 1 iron block automatically)
- Remote chests — open a chest's inventory from a distance (within range, via tagged items or in-world signs)
Combine these and you get the classic "drop loot in one chest, find sorted gear waiting in the right places" base setup, without building a vanilla hopper sorter.
How linking works
Each linked chest knows the other chests it's linked to. When an item enters a linked chest, the system checks the network — if there's a target chest with a matching filter and free space, the item routes there.
The exact mechanics (which command links chests, how to set filters, etc.) are accessible in-game via /help and the system prompt that appears the first time you set up a linked chest. The basic flow is:
- Place chests where you want them
- Mark one as the "drop chest" (no filter — accepts anything)
- Mark each other chest with a category filter (e.g., "ores," "food," "blocks")
- Items dropped into the drop chest auto-route to the matching filtered chests
Hopper filters
Vanilla hoppers accept any item. On Sunday Market, you can attach a filter to a hopper so it only sucks up specific items. Combine with a regular hopper-and-chest setup for fully automatic single-item collection.
This works for:
- Mob farm collectors — filter for specific drops (gunpowder only, bones only, etc.)
- Crop harvesters — filter for the harvested crop, ignore seeds
- Storage entry points — filter at the entrance of your base hopper system
Autocrafters
An autocrafter is a chest configured with a recipe pattern. Drop in the input items, the autocrafter produces the output:
- 9 iron ingots → 1 iron block
- 1 iron block → 9 iron ingots (auto-uncraft)
- 4 wood planks → 1 crafting table
- 9 nuggets → 1 ingot
You can build chains — input chest → autocrafter (compress to blocks) → output chest. Or auto-uncraft for situations where you stocked blocks but need ingots.
Common base setup
The 3-tier sorting base:
- Drop chest at the entrance — you walk in, dump everything from your trip
- Sorter chests — linked from the drop, each filtered for one category (ores, food, building blocks, mob drops, valuables)
- Bulk storage — vanilla doubles or vaults, fed from the sorter
A few autocrafters off to the side handle compression — your iron sorter feeds an autocrafter that turns ingots into blocks for compact storage.
Once it's set up, every loot drop happens in one motion: walk to drop chest, dump inventory, walk away. The system handles the rest.
Limits
The system is unlimited per player at the network level — no rank gating on linked chests. The only practical cap is server performance; if a single network grows to hundreds of chained chests and starts hurting TPS, staff will retune (and announce).
For most players: a single base network of 10–30 chests handles a long-term operation comfortably.
Remote chests
Some linked chests can be configured for remote access — open the inventory from a distance via a tagged "anchor" item or an in-world sign. Useful for:
- Quick check on inventory levels without walking to the chest
- A spawn-area "satchel" you can open from your base
- Multi-stage crafting where the output chest is far from the input chest
The setup is more involved than basic linking; check in-game /help for the current command flow.
What linked chests can't do
- Cross-world — a network has to be in the same dimension. Overworld base linked chests don't see your Nether outpost chests.
- Beat the chunk-loaded rule — linked chests still need to be in loaded chunks for items to flow. A chest deep in unloaded territory won't route.
- Replace ender chest / vaults for portable access — linked chests are base storage, not portable
- Link to bookshelves — bookshelves are a separate inventory type; they don't participate in the network
Tradeoff vs vaults
| Linked chests | Vaults | |
|---|---|---|
| Open from anywhere | no (need to be at a base chest) | yes (/v) |
| Auto-sort | yes | no |
| Auto-craft | yes | no |
| Capacity | unlimited (network) | up to 810 slots |
| Persists across worlds | no | yes |
| Best for | base hub | portable bulk |
Most players use both — linked chests as the base hub, vaults for the items you want to carry between bases.
See also
- Pack — portable carry
- Vaults — portable bulk
- Ender chest — portable irreplaceables
- Chest locks — protect chests from other players
- Auto-best-tool — pairs well with sorter setups (auto-tool while you mine for the sorter)