Automation
Hammers, machines, logistics, jetpacks, upgrades. The engineering layer for players who want their tools to do work.
Vanilla Minecraft is mostly hand-crafted — pickaxes, swords, hopper sorters. The automation layer adds powered tools and machines for players who want to specialize in engineering.
It's an opt-in system. You don't have to touch it. But if you've ever thought "I wish I could mine a 3×3×5 area in one swing" or "I wish I could run a power network through pipes," automation is for you.
What this section covers
- Hammers — multi-block mining tools, tier-scaled
- Machines — pulverizers, smelters, alloy mixers, generators
- Logistics — pipes, sorters, filters, item routing
- Jetpacks — fueled flight tools, tier-scaled
- Upgrades — item upgrades to push tool stats further
The vibe
Automation on Sunday Market is vanilla-feeling power tools, not tech-mod-style fully-automated factories. You'll build:
- Bigger hammers that mine multi-block areas
- Machines that compress raw ore into ingots
- Pipes that route items between machines
- Jetpacks that let you fly with fuel
- Upgrade items that push tool durability or speed further
It's closer to "vanilla with hammers" than "Minecraft as Factorio." The complexity scales with your interest — beginner builders use hammers and call it done; advanced builders run multi-machine processing chains.
Why this layer exists
Automation rewards a different kind of player. Some people love brewing and shopkeeping; some love big builds; some love tinkering with systems. The automation layer gives the tinkerers a real toolkit — not just hopper-and-piston contraptions, but actual machines and tiered tools.
It also reduces a particular vanilla papercut: massive mining or compressing operations. If you want a 5,000-block stone supply for a big build, the choice without automation is "spend 4 hours strip-mining" or "give up." With hammers and pipes, the same 5,000 blocks is an hour of focused work.
Tradeoffs
- More to learn — automation has its own commands, recipes, and concepts
- Resource cost — building machines costs significant materials, often including rare ores
- Power requirements — most machines need a power source, which means generators and pipes
- Not for everyone — if you came for survival simplicity, automation may feel like over-engineering
If you're not sure, start with Hammers — it's the lightest entry point and the biggest immediate quality-of-life win.
How automation interacts with the rest of the game
- Mining: Hammers + Smelting Touch enchant + Telekinesis = ridiculous mining throughput
- Crafting: Auto-crafters (machine variant + Logistics) automate compression chains (ore → ingot → block)
- Travel: Jetpacks complement elytra for places elytra can't go (caves, indoor, low-ceiling)
- Storage: Logistics pipes route items between machines and your linked chest network
- Economy: A high-throughput automation operation produces sellable bulk goods; pairs well with chest shops
See also
- Hammers — start here
- Tools enchantments — Vein Miner, Smelting Touch, Telekinesis pair with automation
- Linked chests — manual sorting layer that complements pipe logistics