The Tavern
A 60+ recipe brewing system. Cauldron over fire, distill in a brewing stand, age in a barrel. Full guide and recipe catalog.
The tavern system turns Minecraft into a real brewing simulator. Cauldrons cook ingredients into mash. Brewing stands distill mash into spirits. Wood barrels age the result. Different ingredient + cook time + distillation + aging combinations give you over 60 distinct drinks — beers, wines, meads, whiskeys, vodkas, gins, cocktails, and eight Sunday Market signature pours you won't find anywhere else.
Brewing is a slow, deep, deeply rewarding system. Some players make it their main loop.
What this section covers
- How to brew — the full mechanic: cauldron, distillation, barrel aging
- Drunkenness — what alcohol actually does in-game
- Signature drinks — the eight Sunday Market originals with full stats
- Recipes — the full catalog of 60+ brews
The basic loop
- Cauldron over a campfire or open fire
- Fill with water (water bucket → right-click cauldron)
- Drop ingredients in (right-click each)
- Wait for the cooking time (tracked in real minutes)
- Bottle by right-clicking with empty glass bottle
- (Optional) Distill in a brewing stand (some recipes require this)
- (Optional) Age in a wooden barrel (some recipes need years of aging)
- Drink — quality affects the drink's name, color, lore, and effects
The simplest brew (a basic beer) takes ~8 minutes of cooking and one bottling. The most complex (a 25-year-aged spirit) takes 30+ real minutes spread across cooking, distillation, and barrel aging.
Quality matters
Every brew has a quality grade based on how accurately you executed the recipe — right cooking time, right number of distillation runs, right wood for the barrel, right aging duration. Quality affects:
- Name — bad / normal / good versions of the same recipe have different names (e.g., Sour Mash / Sunday Sour / Sunday Sour Reserve)
- Color — better quality = more vivid color
- Effects — some recipes have stronger or different effects at higher quality
- Sale price — high-quality brews command premium prices at chest shops
- Drink message — top-quality brews show a special message on consumption
Aim for quality. The same recipe done sloppily is barely worth keeping; done well, it's a reserve-tier showpiece.
Brewing as income
The tavern is one of the most reliable passive income streams on the server. Once you have:
- A cauldron / fire setup (cheap)
- A few brewing stands (one-time investment)
- 5–10 wood barrels for aging (build cost)
…you can run barrel inventories that produce sellable stock continuously. A high-quality drink sells for multiples of the cost of its ingredients. Brewers who set up shops near spawn often make their best income from the tavern alone.
See How it pays → Brewing as income.
Pacing
Brewing is wall-clock time gated — cooking happens in real minutes, aging happens in real minutes (1 in-game year ≈ 20 real minutes). You can't speed it up by being online longer; the brew works while you're offline too.
This means:
- A brewing operation runs in the background while you do other things
- You can't no-life your way to instant top-quality stock — even the best brewer needs 5+ hours to age a 22-year reserve
- The system rewards patience and routine more than active time
Brew a batch, do other things for an hour, come back and check. Repeat.
Why the tavern is signature
Most servers don't have brewing at all, or have a token system that's basically "potions with extra steps." Sunday Market's tavern is a deep, multi-step, recipe-rich system that supports an entire play style. Some players brew exclusively. Some brew on the side. The community recognizes good brewers — running a famous tavern is a real role.
The eight signature drinks are unique to Sunday Market — invented for this server, named after the brand and the founder, drinkable nowhere else.
See also
- How to brew — the mechanics
- Signature drinks — the originals
- Recipes — full catalog
- Drunkenness — what alcohol does in-game
- Economy → Shops — for selling your brews